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Click To View Larger Picture Introduction to 3D Game Engine Design Using DirectX 9 and C#
by Lynn Thomas Harrison
List Price: $44.99
Our Price: $31.49
ISBN: 1590590813
Publisher: APress (20 August, 2003)
Edition: Paperback
Sales Rank: 148,345
Average Customer Rating: 2.08 out of 5
05
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Customers Reviews:
Rating: 4 out of 5
05
Not that bad
I think the word "introduction" in the book's title is the source of some of these bad reviews (that, and source code that initially had some bugs -- that problem has been remedied..see the Apress Forums for updated code). This book is not really introductory and is not really a DirectX9 tutorial. Instead, the author assumes a working knowledge of the DX9 object model and at least a basic knowledge of 3D design fundamentals.

What the book does offer is a walk-through for building a working game engine, complete with physics models and AI, using managed DirectX 9 libraries. As such, this is the only book on the shelves that explores this new topic.


Rating: 1 out of 5
05
This book fails to teach C# or Game Programming!
I had been waiting for this book to come out for months. After multiple delays, it finally arrived. And, I am very disappointed. Clearly a lot has been removed from the book since its initial concept.

The "Game Programming" aspect of the book is just one Chapter. There are references to a mysterious Chapter 6 throughout the book, but Chapter 6 does not exist. My guess is that it was removed before publication.

This book is not even good if you are new to programming. There are several places that assume you have an understanding of C/C++. Novice programmers will be quite frustrated by this.

I originally bought this book as a gift for my young nephew who has not programmed in any language, hoping it was going to teach C# in the context of game programs. Unfortunately it fails to cover C# from a novice perspective, and there is only one chapter on games. Hardly worth putting Game Programming in the title.

My recommendation is to find another book. Unfortunately this one does not live up to its promises.


Rating: 1 out of 5
05
Awful Book
Like so many other readers, I've been waiting for any book about Managed DX with C# for quite a long time since we definetely can't count on Microsoft's documentation that is only for full-time game programmers out there which I guess won't need it anyway since they're programming in C/C++ so what's the point MS???!!! Anyways, let's go back to the "book"...

But I never expected that you could just throw in some notes about some source code and call it a book, not even one single diagram that shows you where you've reached, what are you looking at, etc... I read the first sample chapter online at apress.com and it looked promising, I wish there was any other chapter that was sampled because that's the only chapter that you can read and understand. After you get to Chapter 2, you start wondering what is he talking about?! This is probably the worst technical book I ever got...

I don't mind getting the source code online and even that it does not seem to work after reading the forums at forums.apress.com but you don't learn anything useful this way, you might as well just get some source code from gotdotnet or c-sharpcorner...

I can't wait for Tom Miller's book that's being released this week I think, the table of contents and sample chapter look very promising (samspublishing.com sample chapter is 3rd chapter so you get a better idea of how the book is written) but hey, I've been fooled once, I hope this doesn't happen again!!!

Don't waste your money or your time on this so-called book!

Similar Product:
.NET Game Programming with DirectX 9.0 (VB .NET Edition)
.NET Game Programming with DirectX 9.0 (VB .NET Edition)
 

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