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Sams Teach Yourself Game Programming with Visual Basic in 21 Days
by Clayton Walnum
List Price: $39.99
Our Price: $27.99
ISBN: 067231987X
Publisher: SAMS (January, 2001)
Edition: Paperback
Sales Rank: 98,824
Average Customer Rating: 3.42 out of 5
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Rating: 5 out of 5
Very useful for learning to program VB6 games
Teach Yourself Game Programming with VB is one of very few books available on programming games with VB, and it's the only one I've found that specifically uses VB6. (It recommends you use the Pro Ed, which lets you compile fast executables). It covers several different types of games, as well as pointing out what kinds are best suited to VB.I found the book very helpful. I've done a little hobby-type programming in the past, but have only recently begun to learn VB. I read the whole book first, then went back and started working my way thru. The source code is thoroughly explained, and the CDROM actually includes all the source code so you can play them as you follow along with the text and see how they're supposed to work before you even try writing your own versions. There was a time when writing games in BASIC was how everybody learned how to program. This book gives you the tools to do the same in Visual Basic. It doesn't assume you're a total novice at VB, but it doesn't require years of programming experience either. I think it's a good introduction to what can be a complex subject.
Rating: 5 out of 5
This is a Wonderful Book... BUY IT!
This is an outstanding book in every sense of the word. The author is knowledgeable about game programming and writes with panache and clarity. The folks who'll benefit most from this book are those who've just mastered the basics of vb, and are itching to polish up their skills, especially in the area graphics and animations. I consider myself an advanced-beginner/intermediate vb programmer. I've found this book a pure joy to read. This is probably the only vb game programming book in print today, and thank God it's as good as it can get. It takes you slowly by the hand from simpler games to the ones that are much more complex. Although the title says "Teach yourself in 21 days", if you're thorough like me, you'd take considerably longer. For example, I took more than a coupla days to fully understand and analyse how the codes work for each chapter from Day 7 onwards. You must be prepared to work them out in front of your PC. Trust me, it's very rewarding. It's rare these days to find authors who can make tough programming topics easy (and game programming IS difficult). Prior to reading this book, I thought it'd be hopeless to learn to write a game in VB by myself. This book bring game programming right to the door-step of junior vb programmers. Great job, Walnum. PS. By the way, this book is clealy pitched at beginning and intermediate programmers. I've read earlier somewhat negative reviews here which lamented the lack of instructions on DirectX. Come on! The "Teach Yourself" series are NOT for advanced programmers. You can't put a book down just because it didn't meet with your expectations. At best you can ony say that YOUR judgement about the book is wrong; you can't then conclude that the book is bad. You can only do justice to a book's worth by considering its merit vis-a-vis its targetted audience.
Rating: 2 out of 5
A Disappointment
this book just didnt meet my expectations, it focused too much on the authors pre-written programs and how to re-program them rather than teaching how to do things. the author spent the ENTIRE 3rd week on one program and most of the 2nd week on another program. the begging of the book focuses too much on designing graphics for the game rather than programming. the only good part(s) in the book took place over the end of week 1 and beggining of week 2 (6 chapters out of 21 that i liked).
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